To gain insight into what it's like to release a multi-platform crossplay game, we dove into some questions to our release-manager Hektor about his experiences:
First of, what does it mean to be a Release Manager for a big multi-platform crossplay game?
I'm sure it's a little different depending where you are, but my responsibilities include helping plan and make sure all the necessary steps have been taken in order for a game to be released. You have to keep track of multiple staggered features and releases being developed at the same time, and plan accordingly. Doing risk assessment when rolling out the game and monitor stuff like server load in the case of a multiplayer game. To put it in a fancier way, I maintain the holistic wellbeing of a product.
What goes into launching an online game with crossplay? How does that work?
There are a lot of moving pieces that have to fall into place. The goal is to have a completely seamless experience over all platforms and that takes a lot of work. You have to be able to compromise and be extremely agile in your development.
One thing that is allowed on a specific platform might not be allowed on another, so you have to have close communication with the 1st-Party platforms and work together to find a solution that brings the players the absolute best experience, no matter the platform of their choosing.
Any other takeaways from release managing a game on several platforms?
One of the biggest takeaways is to see how incredible Community Managers are keeping up with all the socials and the appreciation of quick and clear communication.
Want to know more about release management on several platforms? Get in contact with us at email@example.com